

And because of that, I’ve decided to dedicate larger portion of my time to create levels for Reflex Arena.Īt the moment I’m specialized in porting levels from other games into Reflex Arena, like for example legendary Deck 16 and Morpheus from Unreal Tournament 99. It’s almost more addicting to build levels than play the actual game 😀 But when you also actually play levels you’ve created or re-created, the feeling is incredible. I don’t have to spend 3 hours figuring out how to place few polygons, I can create great looking levels in 2-3 days. It requires some learning, but you can get the hang of it in minutes. And that’s advanced level editor with a learning curve of building in Minecraft using blocks. And this game has one thing no other arena shooter ever had, including before mentioned giants. Particularly Quake 3 Arena because it shares very similar motion and weapons loadout. I’ve bought this game Reflex Arena, which is a spiritual successor to big names like Unreal Tournament and Quake 3 Arena.
